Lorthact

Level 16
Creature· devilUniqueMediumLegacy
AC
38
HP
300
Speed
25 ft.
Perception
+27
Fort
+28
Ref
+30
Will
+25
Immunities fire
Resistances mental 15, physical 15
Weaknesses holy 15
Languages aklo, azlanti, chthonian, common, diabolic, draconic, dwarven, elven, jotun, pyric, sakvroth, shoanti, thassilonian, varisian
Senses greater-darkvision
Skills deception +33, stealth +32, diplomacy +31, intimidation +31, arcana +30, occultism +30, society +30, acrobatics +28, religion +27
Other Speeds fly 20 ft.
Recall Knowledge DC 45 (religion)

Attacks

Melee Staff +32 (two-hand-d8, unholy, versatile-p), Damage 3d4+14 bludgeoning plus 2d8 mental
Melee Claw +30 (agile, magical, unarmed, unholy), Damage 3d4+14 slashing plus 2d8 mental

Abilities

Greater Darkvisioninteraction
Divination Immunityinteraction

As a side effect of existing slightly outside the normal time stream, Lorthact is difficult to detect via divination spells and abilities. These effects function as though Lorthact and items he carries are not present, and those specifically targeting him, such as scrying, fail entirely unless the source of the divination is a higher level than Lorthact-in which case they succeed only if the caster succeeds at a DC 16 flat.

Arcane Absorption◆◆◆

Requirements Any creature adjacent to Lorthact is Stupefied, capable of casting prepared arcane spells, and is either Immobilized, Unconscious, or willing


Effect Lorthact attempts to drain a 1st- through 8th-rank prepared spell from the target, who can resist with a successful DC 37 will saving throw. On a failure or against a willing target, the prepared arcane spell is transferred from that creature as if it were cast, and Lorthact immediately prepares that spell in the same rank slot.

Arcane Spellcaster

As long as Lorthact has one arcane spell prepared in this way, all arcane spells are on his spell list, which allows him to activate items such as scrolls, wands, and staves. He can recharge his staff of power as a prepared spellcaster by using his arcane spell slots. He has one spell slot to prepare arcane spells of each level from 1st to 8th, and can prepare any Common arcane spell in these slots during his daily preparations. The spells listed above represent those he most typically prepares,

Scholastic Masquerade

Lorthact takes on the appearance of Volshyenek Ornelos or reverts to his true form. In Volshyenek's form, he loses his fly Speed and claw Strikes, doesn't inflict additional mental damage with his Strikes, and reduces his AC to 34. He gains a +4 status bonus on Deception checks to appear human in this guise.

Staff of Power

Lorthact's staff of power is tipped with a pair of metal tines that grant the weapon the versatile piercing trait.

Thought Theft

Any creature that takes mental damage from Lorthact's claws or staff must succeed at a DC 37 will save or become Stupefied 1 (Stupefied 2 on a critical failure). Further mental damage dealt by Lorthact increases the value of the stupefied condition by 1 on a failed save to a maximum of stupefied 4. Whenever Lorthact causes a creature to become stupefied in this way, he absorbs some of those thoughts and gains a +1 status bonus on all Will saving throws and Intelligence-, Wisdom-, or Charisma-bas