Losko
Level 5Attacks
Abilities
Losko is bound to the area he died and can't travel more than 30 feet from area B5 .
Trigger Losko rolls initiative
Effect Losko releases horrific cry that chills the bones of those nearby. Creatures in a 20-foot emanation must succeed at a DC 22 will save or become Frightened 1 (Frightened 2 on a critical failure).
The sight of Erissa's badge (see area B8 ) distracts Losko. If a PC visibly wears this essence charm, Losko must succeed at a DC 20 will save at the start of his turn. On a failure, he accuses the charm's wearer of being Erissa's stooge and threatens them with all manner of torment, spending enough time ranting that he becomes Slowed 1 until he can no longer see the charm.
Requirements Losko misses a Strike against a creature
Effect Losko shrieks in Azlanti, accusing the foe of being one of Erissa's guards, here to do her dirty work. The creature he attempted to Strike feels Losko's frustration wash over them and must attempt a DC 22 will save.
Critical Success The creature is unaffected.
Success The creature is Off-Guard until the end of Losko's turn.
Failure The creature is off-guard until the end of Losko's next turn.
Critical Failure The crea
Whenever Losko damages a frightened creature with a melee Strike, that creature's terror creates an upsetting sense of impending doom, causing the creature to become Sickened 1.
These skeletons retain the cunning they possessed in life.
Animated skeletons are among the most common types of undead.