Maestro

Level 11
Creature· humanMediumRemaster
AC
30
HP
180
Speed
25 ft.
Perception
+22
Fort
+18
Ref
+24
Will
+21
Languages common
Skills performance +30, deception +23, diplomacy +23, intimidation +23, acrobatics +21, society +21, occultism +19
Recall Knowledge DC 28 (society)

Attacks

Melee Rapier +24 (deadly-d8, disarm, finesse, magical), Damage 2d6+10 piercing
Melee Fist +23 (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoning
Melee Composite Shortbow +24 (deadly-d10, magical, propulsive, reload 0 ft.), Damage 2d6+9 piercing

Abilities

Bardic Loreinteraction

The maestro can Recall Knowledge on any subject with a +19 modifier.

Performing Specialistinteraction

For encounters involving acting, music, or storytelling, the maestro is a 15th-level challenge.

+1 circumstance bonus to saves vs. auditory, illusion, linguistic, sonic, or visual
Resolve

When the maestro rolls a success on a Will save, they get a critical success instead.

Resonating Weaponry

The maestro funnels musical energy from their compositions into attacks, dealing additional 1d6 sonic damage with their weapon Strikes on any turn they cast a composition spell.

A maestro is a performer who has achieved true excellence. These virtuosos can inspire those around them to greater heights or strike fear in their enemies' hearts.


Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.