Magic Starknives Trap
Level 5Hazard (Complex)HazardMediumLegacy
AC
22
HP
14
Speed
0 ft.
Perception
+0
Fort
+15
Ref
+9
Will
+0
Stealth
+12
Recall Knowledge DC 20 (arcana)
Disable DC 21 thievery (expert) or Dispel Magic on any four of the six pillars disables the entire trap (the trap is a 2nd-rank spell and the DC to dispel it is 21). Destroying any four of the six pillars also disables the trap.
Starknife symbols on the six pillars glow and shoot across the room.