Magma Scorpion

Level 8
Creature· elementalLargeRemaster
AC
27
HP
155
Speed
40 ft.
Perception
+18
Fort
+19
Ref
+14
Will
+16
Immunities bleed, fire, paralyzed, poison, sleep
Weaknesses cold 10
Senses darkvision
Skills athletics +16
Other Speeds climb 30 ft.
Recall Knowledge DC 24 (nature)

Attacks

Melee Pincer +20 (agile, reach 10 ft.), Damage 2d6+9 bludgeoning plus 1d6 fire
Melee Tail Sting +20 (reach 10 ft.), Damage 1d10+9 piercing plus 1d6 fire
Melee Magma Spit +17 (fire), Damage 1d6+9 fire plus 1d6 fire

Abilities

Smoke Visioninteraction

The magma scorpion ignores the Concealed condition from smoke.

Magma Scorpion Venom

Saving Throw DC 26 fortitude

Maximum Duration 6 rounds

Stage 1 2d6 fire damage (1 round) and Enfeebled 1

Stage 2 3d6 fire damage and Enfeebled 2 (1 round)

Grab

Whether skittering through Chthonian wastelands or basking in the searing sand of the deepest deserts, magma scorpions have charred carapaces, constantly emitting vision-warping waves of heat.


Destructive manifestations of the Plane of Fire, fire elementals sometimes incorporate burning materials into their being or superheated matter, such as molten rock or searing smoke. In combat, they tend to be aggressive and somewhat reckless. Their attacks can sometimes cause major destruction to the surrounding environment, and many fire elementals seem to enjoy seeing their flames spread far and wide.