Malarunk
Level 5Attacks
Abilities
Cost Expend a Harm or Heal spell.
Malarunk siphon's the destructive energies of vitality or void energy through a melee attack and into his foe.
Make a melee Strike and add the spell's damage to the Strike's damage.
This is void damage if Malarunk expended a harm spell or vitality damage if he expended a heal spell. The spell is expended with no effect if his Strike fails or hits a creature that isn't damaged by that energy type (such as if he hit a non-undead creature with a heal spe
Trigger Malarunk's turn begins.
Frequency once per hour
Effect Malarunk is Quickened until the end of his turn, and can use the extra action to Stride or Strike. Due to his loud wailing while in a shrieking frenzy, Malarunk can't speak and automatically critically fails all Stealth checks.
When Malarunk throws a weapon, the weapon gains the deadly d6 weapon trait. Furthermore, when Malarunk throws an improvised weapon, it doesn't take the -2 penalty for using an improvised weapon, nor does he take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.