Mammoth Turtle

Level 14
Creature· animalRareGargantuanLegacy
AC
36
HP
270
Speed
20 ft.
Perception
+24
Fort
+26
Ref
+22
Will
+26
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +28
Other Speeds swim 50 ft.
Recall Knowledge DC 37 (nature)

Attacks

Melee Jaws +29 (unarmed), Damage 3d12+14 piercing

Abilities

Deep Breathinteraction

The mammoth turtle can hold its breath for 4 hours.

Flinginteraction

Requirements The turtle has a creature grabbed in its jaws


Effect The turtle flings the creature into the air from its mouth, sending it up to 10 feet up and 20 feet away. The creature falls 25 feet (assuming the turtle flings it as high as it can) and takes the appropriate amount of bludgeoning damage from the fall. (12[bludgeoning|options:fall-damage])

Shell Defense

The mammoth turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 38, but it can't act except to reemerge, which it can do as a single action.

Capsize

The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a DC 43 athletics check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Sailing Lore DC, whichever is higher.

Swallow Whole

Large, (3d12+10)[bludgeoning], Rupture 38


Improved Grab

If the regular-sized snapping turtle is foul-tempered, then the giant snapping turtle seems to be willfully violent toward anything that dares intrude upon its domain. Measuring over 20 feet long and weighing thousands of pounds, this creature is capable of swallowing a humanoid whole. Swamp-dwelling societies, particularly boggards and lizardfolk, have often tried to domesticate giant snapping turtles to serve as powerful guardians, but in most cases the casualties pile up quickly. Those unfortunate enough to be swallowed whole by a giant snapping turtle find that even the creature's stomach is somewhat armored, making it difficult to cut through.