Mandragora
Level 4Attacks
Abilities
A mandragora can smell creatures with blood as an imprecise sense at a range of 30 feet, and it can smell demons, fey, and sorcerers with blood as a precise sense at a range of 30 feet.
Whenever a mandragora begins its turn in an area of magical darkness, it is Slowed 1 on that turn.
Requirements The mandragora has a creature Grabbed or Restrained
Effect The mandragora drains blood from the creature it has grabbed or restrained, dealing 2d6 piercing damage (DC 21 fortitude save). If the creature is a demon, fey, or sorcerer, the mandragora gains temporary Hit Points equal to the damage dealt for 1 minute. A creature that takes any damage from having its blood drained by a mandragora is Drained 1 until it receives any kind or amount of healing.
Saving Throw DC 21 fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Stupefied 1 (1 round)
Stage 2 1d6 poison damage, Confused, and Stupefied 1 (1 round)
Stage 3 2d6 poison damage, Confused, and Stupefied 1 (1 round)
Frequency once per day
Effect The mandragora emits an unsettling shriek. Each non-mandragora creature within 30 feet must attempt a DC 23 will save.
Critical Success The creature is unaffected.
Success The creature is Sickened 1.
Failure The creature is Sickened 2.
Critical Failure The creature is sickened 2 and Slowed 1. As long as the creature remains sickened, this slowed condition value can't be reduced below 1.
A mandragora looks like a freshly pulled tuber that has grown into the malformed shape of a child with a grotesque face and hideously bloated body. These insidious little plants typically form when a mandrake root is watered with a demon's blood. Upon absorbing the otherworldly properties of the demon's blood, the root animates and is forced to seek out blood to feast from, lest it die of thirst.
Always famished and in search for sustenance, mandragoras live haunted, pained lives and perform vile and desperate acts to acquire the blood they crave. Though mandragoras prefer magically infused blood such as that of unicorns, fey, or sorcerers, and they can subsist on potions, alchemical bombs, and magical elixirs, they'll settle for the blood of non-magical creatures as a last resort. They find the flavor of mundane blood to be bland and bitter, and they don't blanch at voicing these complaints to the creatures on whom they feed.
While the typical mandragora is the size of a human child, some continue to grow and grow, even reaching sizes comparable to giants. Sometimes as they get larger, they form additional limbs or rudimentary faces, eventually transforming into truly hideous mockeries of the human form.