Manipulator's Metronome (3-4)
Level 4HazardHazardUncommonMediumLegacy
AC
20
HP
60
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+8
Will
+0
Stealth
-5
Recall Knowledge DC 21 (arcana)
Disable DC 18 thievery or DC 18 crafting to interfere with the metronome's mechanisms, DC 22 athletics to grip the hand and prevent it from moving, or DC 22 arcana or DC 22 occultism to interpret the magic runes on the metronome and counteract its effects. Three successful checks are required to fully disable the metronome, ending its ticking.
The hypnotic ticking of this metronome captures the attention of all who approach it.