Manor Wards
Level 10HazardHazardUniqueMediumRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+22
Recall Knowledge DC 37 (arcana)
Disable DC 35 arcana (master), DC 35 occultism (master), or DC 35 thievery (master) to compromise the magic to allow entry into the manor, DC 32 athletics to force your way through the barrier and enter the manor (this doesn't allow other PCs to enter behind you, though!), or Dispel Magic (5th rank; counteract DC 28) to counteract the wards
Layers of fulus and strips of prayer-printed ribbons are plastered over the walls and entrances to the manor, demarcating a boundary around the mansion where no ghosts or spirits can pass.