Mareshiah

Level 20
Creature· devilUniqueMediumRemaster
AC
45
HP
325
Speed
25 ft.
Perception
+35
Fort
+32
Ref
+32
Will
+36
Immunities fire
Resistances physical 20, poison 20
Weaknesses holy 20
Languages aklo, chthonian, common, diabolic, draconic, empyrean, sakvroth
Senses greater-darkvision
Skills deception +38, diplomacy +34, intimidation +34, arcana +32, athletics +32, religion +32, society +32, stealth +31
Recall Knowledge DC 50 (religion)

Attacks

Melee Binding Contract +38 (agile, disarm, magical, reach 10 ft., trip, unholy), Damage 4d6+15 slashing plus grab, infernal wound
Melee Horn +36 (magical), Damage 4d10+15 piercing plus infernal wound

Abilities

Telepathy 100 feetinteraction
At-Will Spellsinteraction
Constant Spellsinteraction
Ward Contract

A signed contract carried by Mareshiah (including draped over her horns) is immune to damage from all creatures other than her. Mareshiah is immune to mental effects that would make them destroy, nullify, or alter a contract.

Draft Contract◆◆◆

Mareshiah produces an infernal contract for a single living mortal. This contract can grant a wide range of abilities and effects, akin to the power of a wish ritual but fulfilled to the letter by Mareshiah. To receive any of those benefits, the mortal must willingly sign their true name to the contract. At that point, the mortal's soul is bound to Mareshiah and Hell.

While the contract is in effect, the victim can't be restored to life except by a wish ritual or similar magic. If the mortal i

Greater Constrict

(3d6+15) bludgeoning, DC 42 fortitude

Only when grabbed by Binding Contract


Infernal Investment

Mareshiah can cast a 10th-rank innate Scrying spell at will, but only to target a creature with which they have a contract. The target automatically critically fails its save.

Infernal Wound

The wounds from Mareshiah's Strikes resist healing.

A spellcaster or item attempting to use healing magic on a creature damaged by Mareshiah's Strikes must first attempt to counteract infernal wound (DC 42). If it isn't counteracted, the healing has no effect.

Grab