Marshy Snapdrake
Level 8Attacks
Abilities
30 feet. A creature that enters the emanation must attempt a DC 25 will save. On a failure, the target is Fascinated by the snapdrake and must use at least 1 action on its next turn to Stride closer to the snapdrake. On a success, the target is immune to the snapdrake's alluring scent for 1 hour.
The marshy snapdrake ignores difficult terrain and greater difficult terrain from marshy ground and fungi
Saving Throw DC 25 fortitude;
Maximum Duration 8 rounds
Stage 1 1d6 poison damage plus Dazzled 1 (1 round)
Stage 2 1d6 poison damage plus dazzled 1 and Sickened 1 (2 rounds)
Stage 3 2d6 poison damage plus Confused and sickened 1 (2 rounds)
Frequency 3 times per day
Effect The marshy snapdrake Strides or Flies up to twice its Speed
The marshy snapdrake breathes a blast of pollen in a 40-foot cone Creatures caught in the blast must succeed at a DC 25 reflex save or be exposed to marshy snapdrake pollen The marshy snapdrake can't use Spray Pollen again for rounds.
Skilled kizidhar mages and gardeners handcraft these lovely creatures as much for their shuyookhs' aesthetic pleasure as for their protection. Creating a snapdrake requires first painstakingly constructing a frame of living wood in the shape of a drake before weaving thousands of colorful snapdragon flowers into intricate patterns to form its body and scales. Once complete, snapdrakes often serve kizidhars as a combination of guards, pets, and decorations for as long as they are well fed.