Mask of Blackfingers

Level 16
Creature· fiendRareMediumRemaster
AC
39
HP
290
Speed
30 ft.
Perception
+32
Fort
+25
Ref
+33
Will
+28
Languages common
Senses darkvision
Skills stealth +33, acrobatics +31, thievery +31, deception +30, diplomacy +30, intimidation +30, crafting +29, athletics +28, religion +28, society +27
Recall Knowledge DC 40 (religion, society)

Attacks

Melee Shortsword +33 (agile, finesse, magical, versatile-p), Damage 3d6+14 slashing

Abilities

Constant Spellsinteraction
Reactive Strike
Secretive Tattoos

The mask keeps their faith tattoo hidden (typically by wearing gloves to cover the palm). To use it as a divine focus, they must first Interact to uncover the tattoo. The tattoo then stays uncovered until the mask Interacts to cover it up. A mask's faith tattoo only allows for the casting of Harm. Upon the mask's death, the tattoo disappears.

Aspect's Agony

When a mask of Norgorber Strikes a foe with a weapon, they inflict an additional 1d6 persistent poison damage. As long as a creature is taking this persistent damage, they're Off-Guard.

Evaporate Poison

Frequency once per day


Effect The mask blows out a breath and targets a creature within 30 feet that is currently poisoned or is taking persistent poison damage. The target must attempt a DC 37 fortitude save as the mask attempts to transmute the poison afflicting them into toxic vapor.


Critical Success The poison effect on the target immediately ends.

Success The poison effect on the target immediately ends, but toxic vapor fills one of the target's adjacent squares, chosen by the

Sneak Attack

A mask of Norgorber deals 2d6 extra precision damage to creatures who are Off-Guard.

These masks focus on the use of poisons to spread Norgorber's will.


When a powerful worshipper catches Norgorber's eye, he sometimes transforms that worshipper into one of his masks—supernatural incarnations who become powerful proxies to their god but sacrifice their free will.

Other Ancestries Most of the masks of Norgorber are human, but not all. A mask's statistics don't change if it's a Small creature, and they gain increased space and reach if they're Large or larger. Change ancestry traits as needed, but Speed and languages are unchanged. All masks of Norgorber possess darkvision granted them by their deity. Whether or not you grant a mask additional ancestry-based abilities is left to you to decide.

Masks and the Afterlife When a worshipper becomes a mask, they technically die and travel to the Boneyard to be judged by Pharasma, but in this case, the process is almost instantaneous. When Norgorber chooses someone to become a mask, a swift and nearly instantaneous blurring of the creature is the only indication of their change. Like most fiends, masks are immortal unless slain through violence or misadventure. Once slain, a mask's body decays as normal, and after a variable amount of time has passed, their soul returns to the Great Beyond to accrete its quintessence into Norgorber's realm of Duskfathom.