Master Sergeant Morgroar (3-4)

Level 5
Creature· evilUniqueMediumLegacy
AC
22
HP
85
Speed
25 ft.
Perception
+14
Fort
+15
Ref
+12
Will
+9
Languages common, goblin
Senses darkvision
Skills athletics +13, intimidation +13, stealth +13, acrobatics +10
Recall Knowledge DC 30 (society)

Attacks

Melee Halberd +16 (reach 10 ft., versatile-s), Damage 1d10+9 piercing
Melee Composite Shortbow +15 (brutal, deadly-d10, propulsive, reload 0 ft.), Damage 1d6+9 piercing

Abilities

Formation

When Morgroar is adjacent to at least two other allies, he gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.

General's Cry

When a hobgoblin general rolls initiative, as long as they can perceive at least one foe, they can yell a mighty battle cry. The hobgoblin general attempts an Intimidate check to a single foe within 60 feet as a free action. If successful, any ally with the goblin trait can, as its first action on its first turn of the combat, Stride up to double its speed as a single action.

Polearm Critical Specialization

On a critical hit, the target of the critical hit is moved 5 feet in a direction of Morgroar's choice.