Mastermind
Level 4Attacks
Abilities
When competing in a social or intellectual arena, the mastermind is a 7th-level challenge.
The mastermind can use Performance instead of Diplomacy to and instead of Deception to .
When the mastermind successfully , the target is Off-Guard against the mastermind's melee attacks until the end of the mastermind's next turn. On a critical success, the target is off-guard against all melee attacks for that time, not just the mastermind's.
The mastermind deals an extra 1d6 precision damage to Off-Guard creatures.
Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, turning enemies into friends and then pitting them against one another.
Villains pursue selfish and cruel goals, trampling over anyone in their way.