Mastermind

Level 4
Creature· humanMediumRemaster
AC
20
HP
55
Speed
25 ft.
Perception
+10
Fort
+6
Ref
+11
Will
+16
Languages common
Skills performance +17, society +17, deception +15, diplomacy +15, intimidation +15, occultism +15, arcana +13, religion +11, stealth +11, thievery +9
Recall Knowledge DC 19 (society)

Attacks

Melee Shortsword +13 (agile, finesse, versatile-s), Damage 1d6+6 piercing
Melee Fist +13 (agile, finesse, nonlethal, unarmed), Damage 1d4+6 bludgeoning
Melee Hand Crossbow +13 (reload 1 ft.), Damage 1d6+6 piercing

Abilities

+7 to Sense Motiveinteraction
Manipulation Specialistinteraction

When competing in a social or intellectual arena, the mastermind is a 7th-level challenge.

Versatile Performanceinteraction

The mastermind can use Performance instead of Diplomacy to and instead of Deception to .

Scoundrel's Feint

When the mastermind successfully , the target is Off-Guard against the mastermind's melee attacks until the end of the mastermind's next turn. On a critical success, the target is off-guard against all melee attacks for that time, not just the mastermind's.

Sneak Attack

The mastermind deals an extra 1d6 precision damage to Off-Guard creatures.

Masterminds weave long-ranged plots to see their nefarious goals come to fruition, deftly manipulating those around them, turning enemies into friends and then pitting them against one another.


Villains pursue selfish and cruel goals, trampling over anyone in their way.