Mayor

Level 0
Creature· humanMediumRemaster
AC
14
HP
16
Speed
25 ft.
Perception
+9
Fort
+6
Ref
+3
Will
+14
Languages common
Skills deception +15, diplomacy +15, intimidation +15, society +13
Recall Knowledge DC 14 (society)

Attacks

Melee Decorative Sword of Station +6 (agile, finesse, versatile-s), Damage 1d6 piercing
Melee Fist +6 (agile, finesse, nonlethal, unarmed), Damage 1d4 bludgeoning

Abilities

Political Specialistinteraction

For encounters involving seeking political favors, the mayor is a 6th-level challenge.

Pulse of the Electorateinteraction

The mayor can quickly find things out, and 1 hour after anyone in their settlement becomes aware of an event or activity, the mayor becomes aware of it, so long as they have had time to hobnob with their constituents.

But Will It Lose Me Votes

Frequency once per hour

Trigger A creature succeeds (but doesn't critically succeed) at a Diplomacy check to make a Request of the mayor


Effect The triggering creature (or one of its allies) must attempt the check again within the next hour, this time against the mayor's Society DC. Society or a relevant Lore skill may be used for this check instead of Diplomacy.

The mayor is the political leader of a settlement. While not always an elected position, it usually involves devoting time to both civic and ceremonial functions and knowing the needs of their settlement.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.