Megalodon

Level 9
Creature· animalUncommonGargantuanRemaster
AC
27
HP
180
Speed
0 ft.
Perception
+20
Fort
+21
Ref
+16
Will
+17
Senses scent 100 ft. (imprecise)
Skills athletics +21, stealth +19, survival +16
Other Speeds swim 80 ft.
Recall Knowledge DC 28 (nature)

Attacks

Melee Jaws +22 (reach 10 ft., unarmed), Damage 2d12+10 piercing
Melee Tail +22 (agile, reach 15 ft.), Damage 2d8+10 piercing

Abilities

Blood Scentinteraction

The megaladon can smell blood in the water from up to 1 mile away.

Breach

The megalodon Swims up to its swim Speed, then Leaps vertically out of the water up to 25 feet high, making a Strike against a creature at any point during the jump (this lets it attack a creature within 35 feet of the water's surface or 40 feet with its tail). After the Strike, the megalodon splashes back down into the water.

Savage

Requirements The megalodon hit with a jaws Strike on its most recent action this turn.


Effect The creature the megalodon hit takes 2d12 slashing damage.

Swallow Whole

Huge, (2d8+5)[bludgeoning], Rupture 20


Improved Grab
Push 15 feet

Prehistoric sharks of incredible size, strength, and ferocity, megalodons scour waters deep and shallow to sate their considerable hunger. The presence of a megalodon undeniably affects the local aquatic ecosystem.


Sharks of all shapes and sizes have stalked the oceans, largely unchanged, since primordial times. They are efficient, ruthless predators with multiple rows of razor-sharp teeth capable of rending prey in an instant. Their uncanny ability to smell blood in the water means sharks might show up at any scene of aquatic carnage.