Meladaemon

Level 11
Creature· daemonLargeRemaster
AC
31
HP
225
Speed
25 ft.
Perception
+21
Fort
+23
Ref
+20
Will
+19
Immunities death-effects
Weaknesses holy 10
Languages common, daemonic
Senses darkvision, lifesense 30 ft. (imprecise)
Skills deception +23, intimidation +23, stealth +23, athletics +21, acrobatics +20, religion +20, survival +19
Other Speeds fly 50 ft.
Recall Knowledge DC 28 (religion)

Attacks

Melee Jaws +24 (magical, reach 10 ft., unholy), Damage 2d12+16 piercing
Melee Claw +24 (agile, magical, reach 10 ft., unarmed, unholy), Damage 2d8+16 slashing

Abilities

Telepathy 100 feetinteraction
Lifesense (Imprecise) 30 feetinteraction
+1 Status to All Saves vs. Magic
Consumptive Aura

20 feet. A meladaemon emanates an aura of intense hunger. Each round a creature begins its turn in the aura, it must attempt a DC 27 fortitude save. On a failure, the creature takes 1d6 void damage (2d6 void damage on a critical failure) and becomes Fatigued. This fatigue ends as soon as the creature eats any food.

Withering Opportunity

Trigger The meladaemon is attacked by an adjacent creature and the attack misses


Effect The meladaemon swipes at the triggering creature, which must immediately attempt a save against the meladaemon's withering touch.

Daemonic Famine

Saving Throw DC 29 fortitude

Stage 1 carrier with no ill effect (1 day)

Stage 2 Enfeebled 1 (1 day)

Stage 3 Enfeebled 2 (1 day)

Stage 4 as stage 3

Stage 5 Enfeebled 3 (1 week)

Stage 6 dead

Withering Touch

When the meladaemon hits with a claw Strike or a creature begins its turn grabbed by the meladaemon, the creature must attempt a DC 30 fortitude save. On a failure, the creature takes 1d6 void damage and becomes Fatigued. This fatigue ends when the creature drinks.

Grab

Meladaemons personify death by starvation and thirst, and revel in spreading the same despair that brought about their mortal demise. When they aren't blighting fields, massacring livestock, or tainting water supplies, they experiment on prisoners to study how long creatures can go without sustenance and the deleterious effects that result from such deprivation. Fiercely loyal to Trelmarixian, Horseman of Famine, they serve no other beings. They work alongside other daemons if Trelmarixian wills it, but are notoriously traitorous.