Meleeka Sanvara (3-4)

Level 4
Creature· chaoticUniqueMediumLegacy
AC
21
HP
60
Speed
25 ft.
Perception
+8
Fort
+11
Ref
+14
Will
+8
Languages common
Skills acrobatics +12, athletics +12, survival +10, stealth +8
Recall Knowledge DC 29 (society)

Attacks

Melee Fist +14 (agile, finesse, nonlethal, unarmed), Damage 1d6+2 bludgeoning
Melee Fire Talon +14 (agile, finesse, fire, nonlethal, unarmed), Damage 1d4+2 fire
Melee Shuriken +14 (agile, reload 0 ft.), Damage 1d4+8 piercing

Abilities

Blazing-Talon Surge◆◆

Requirements Meleeka is in Mastered Rain of Embers Stance


Effect Meleeka Strides twice. If she ends her movement within melee reach of at least one enemy, she can make a fire talon Strike against that enemy that deals an additional 1d4 fire damage. If she hits the target enemy, she can immediately Grab them as a free action.

Explosive Deathdrop◆◆

Requirements Meleeka is in Mastered Rain of Embers Stance and has a creature Grabbed or Restrained


Effect Meleeka lifts the creature high into the air and then slams it downward, causing a fiery explosion on impact. Meleeka attempts an athletics check against the creature's Fortitude DC. She takes a -2 circumstance penalty to her check if the target is one size larger than her and a -4 circumstance penalty if it's larger than that. She gains a +2 circumstance bonus to her check if the tar

Mastered Rain of Embers Stance

Requirements Meleeka is unarmored


Effect Meleeka enters the stance of an enraged phoenix, channeling her pain into resolve and holding her fingers as rigid as deadly talons while moving with quick, flickering gestures that resemble dancing flames. Meleeka gains a +1 status bonus to AC and saving throws and fire resistance 2, though if her current Hit Points are not equal to her maximum number of Hit Points, this status bonus increases to +3 and the fire resistance to 3. The only Strikes M

Grab