Melody on the Wind

Level 10
Creature· airHugeRemaster
AC
30
HP
170
Speed
0 ft.
Perception
+21
Fort
+16
Ref
+22
Will
+19
Immunities bleed, paralyzed, poison, sleep
Languages sussuran
Senses darkvision
Skills acrobatics +22, performance +22, stealth +22, athletics +19
Other Speeds fly 100 ft.
Recall Knowledge DC 27 (nature)

Attacks

Melee Wind Gust +23 (agile, finesse), Damage 2d10+10 bludgeoning
Melee Solid Refrain +23, Damage 2d8+10 sonic

Abilities

Hostile Duet

Trigger A hostile creature within 30 feet creates an effect with the auditory trait that provides bonuses to itself or its allies


Effect The melody on the wind recreates the effect, gaining the bonuses for itself and its allies as long as the original effect persists.

Retune

Trigger The melody on the wind is targeted by a spell that has the auditory trait


Effect The melody on the wind attempts to counteract the spell with a Performance check. If it succeeds, the spell effect is caught in a blast of wind that sweeps it back to its origin, affecting the caster. Targets of the triggering effect other than the melody on the wind are still affected normally.

Mesmerizing Melody

The melody on the wind sings in a sonorous chorus. Any creature in a 30-foot emanation must attempt a DC 29 will save to resist becoming Fascinated by the melody on the wind. A creature that succeeds at its save is temporarily immune for 24 hours.


Critical Success The creature is unaffected.

Success The creature is fascinated by the melody on the wind for 1 round.

Failure The creature is fascinated by the melody on the wind for 4 rounds.

Swiftness

The melody on the wind's movement doesn't trigger reactions.

Push

While the melody on the wind, known by some as a song elemental, might enjoy the beauty of music, it is by nature a destructive elemental force.


Some elementals embody aspects of air, such as smoke, lightning, and fog.