Mengkare

Level 23
Creature· dragonUniqueGargantuanLegacy
AC
50
HP
575
Speed
60 ft.
Perception
+40
Fort
+37
Ref
+34
Will
+42
Immunities fire, paralyzed, sleep
Weaknesses cold 25
Languages common, diabolic, draconic, dwarven, elven, fey, gnomish, utopian
Senses darkvision, scent 120 ft. (imprecise)
Skills diplomacy +43, intimidation +43, society +43, arcana +38, occultism +38, athletics +36, medicine +36, acrobatics +32, nature +32
Other Speeds fly 200 ft., swim 60 ft.
Recall Knowledge DC 56 (arcana)

Attacks

Melee Jaws +42 (fire, magical, reach 20 ft., unarmed), Damage 6d12+11 piercing plus 4d6 fire
Melee Claw +42 (agile, magical, reach 15 ft., unarmed), Damage 6d10+11 slashing
Melee Tail +40 (magical, reach 25 ft.), Damage 6d10+11 slashing
Melee Horns +40 (agile, magical, reach 20 ft.), Damage 5d12+11 piercing

Abilities

+2 Status to All Saves vs. Magic
Attack of Opportunity (Jaws only)

Jaws only


Contingency

Trigger Mengkare fails a saving throw against a spell.


Effect Dispel Magic (7th rank) attempts to counteract the triggering spell.

Extra Reaction

Mengkare gains 2 reactions at the start of his turn each round.

Frightful Presence

90 feet. DC 43 will


Golden Luck

Trigger Mengkare fails a saving throw.


Effect Mengkare improves his result by one degree of success, turning a failure into a success or a critical failure into a normal failure.

Mengkare can't use this ability again for .

Breath Weapon◆◆

Mengkare breathes in one of two ways. He can't use Breath Weapon again for .

  • Flame (arcane,evocation,fire); Mengkare breathes a blast of flame in a 80-foot area that deals 24d6 fire damage (DC 46 reflex save).
  • Weakening Gas (arcane,necromancy); The dragon breathes a blast of weakening gas. Each creature within a 30-foot area must succeed at a DC 46 fortitude save or become Enfeebled 4 for 1 minute (or Enfeebled 5 on a critical failure).
Change Shape

Mengkare assumes a Medium humanoid form, posing as the human wizard Lamond Breachton.


The dragon takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or attack and damage bonuses with its Strikes, but might change the damage type its Strikes deal (typically to bludgeoning).


Draconic Frenzy◆◆

Mengkare makes two claw Strikes and one horns Strike in any order

Draconic Momentum

When Mengkare scores a critical hit with a strike, he recharges his Breath Weapon.

Explosive Breath

When Mengkare uses Breath Weapon, he can expel an explosive orb of flame instead of a cone. When he does, he fires the orb at the corner of a square within 60 feet. The orb immediately detonates and deals 24d6 fire damage (DC 48 reflex save) to all creatures within a 30-foot area. Creatures that critically fail their save catch on fire and take 4d6 persistent fire damage.