Messenger

Level 1
Creature· humanMediumRemaster
AC
16
HP
20
Speed
30 ft.
Perception
+6
Fort
+7
Ref
+10
Will
+4
Languages common
Skills acrobatics +8, society +7, diplomacy +6, athletics +5, survival +4
Recall Knowledge DC 15 (society)

Attacks

Melee Dagger +8 (agile, finesse, versatile-s), Damage 1d4+2 piercing
Melee Dagger +8 (agile, thrown 10 ft., versatile-s), Damage 1d4+2 piercing
Melee Fist +8 (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoning
Melee Sling +8 (propulsive, reload 1 ft.), Damage 1d6+2 bludgeoning

Abilities

Don't Shoot the Messengerinteraction

Messengers get a +2 circumstance bonus to diplomacy checks to convince another creature not to blame them for any news they deliver.

Express Messengerinteraction

Allies traveling with the messenger gain a +5-foot circumstance bonus to travel Speed, to a maximum of the messenger's travel Speed. If they use the Hustle activity, they can Hustle for a minimum of 1 hour instead of the usual amount.

Road Runnerinteraction

Messengers can use Society in place of Survival to when they're on a road.

Special Delivery◆◆interaction

The messenger Interacts to take an item of light Bulk or less held by a willing ally within reach, Strides, then delivers the item to a willing ally in reach at their new location.

When a message, mail, or package needs to be delivered, messengers make deliveries—typically from large towns and cities or to other towns and cities.


Society is built upon the backs of laborers.