Metuak

Level 13
Creature· chaoticUniqueMediumLegacy
AC
33
HP
240
Speed
25 ft.
Perception
+20
Fort
+26
Ref
+23
Will
+20
Immunities death-effects, disease, fear-effects, poison, precision
Resistances all-damage 5
Weaknesses cold-iron 10, holy 10
Languages chthonian, common, hallit
Senses darkvision, scent 30 ft. (imprecise)
Skills athletics +27, intimidation +26, stealth +25, deception +24, survival +24, nature +22
Other Speeds fly 25 ft.
Recall Knowledge DC 41 (religion, society)

Attacks

Melee Claw +27 (magical, unarmed, unholy), Damage 3d8+14 cold plus 2d6 spirit
Melee Hatchet +27 (agile, evil, magical, sweep, unholy), Damage 3d6+14 slashing plus 1d6 spirit

Abilities

+1 to All Saves vs. Magic
Attack of Opportunity

[reaction]

Dual Deny Advantage

Due to his dual nature with Xeleria, Metuak is never Off-Guard.

Axe Master

Metuak has access to the critical specialization effect of axe weapons. Due to his hatchet's grievous rune, he can damage a third creature with the same restrictions.

Dual Soul

A demon named Xeleria is bound to Metuak's soul. Though the two entities share one body and are a single creature for the purpose of both targeted and area effects, Metuak and Xeleria each have 120 Hit Points. Damage to each is tracked separately. Xeleria's HP is reduced by force, good, and vitality damage, and any damage from a cold iron weapon, a weapon with a ghost touch rune, and any damage originating from the Primordial Flame . All other damage reduces Metuak's HP.

Metuak and Xeleria mus

Shadow Blend◆◆

Metuak Strides up to twice his Speed. If he ends his movement in an area of dim light, he is Hidden as long as he remains in dim light.

Soul Swipe◆◆

Metuak makes a single hatchet or claw Strike and compares the result to the AC of up to four foes, each of whom must be within his reach. He rolls damage once and applies it to each creature he hits. A Soul Swipe counts as two attacks for his multiple attack penalty. Metuak's hatchet applies its sweep trait against all four targets.

Terrifying Howl

Metuak unleashes a terrifying howl, attempting to each creature within 30-foot area. These creatures are then immune to Terrifying Howl for 1 minute.