Mime
Level 3Attacks
Abilities
For encounters involving mimicry or pantomime, the mime is a 6th-level challenge.
The mime receives a +1 circumstance bonus to skill checks to perform actions they have witnessed another creature successfully perform in the last minute, or +2 if they witness a creature critically succeed instead.
The mime can use Performance instead of Diplomacy to , instead of Intimidation to , and instead of Deception to .
Frequency once per round
Requirements A creature damaged the mime with a weapon Strike since their previous turn
Effect The mime makes a performance check against the Perception DC of the creature who damaged them, gesturing as if making an attack with the same weapon. On a success, the mime deals two dice of damage to the creature, using the same type and die size as the required weapon Strike.
The mime uses exaggerated movements to emulate one of the following effects, which lasts until the end of their next turn. Any creature who sees this ability can attempt to disbelieve this ability as it is used with a DC 14 will save. Creatures that disbelieve are temporarily immune to pantomime for 1 minute.
Barrier : The mime creates an invisible 10-foot area stretch of wall adjacent to them and within their reach. The wall has AC 10, 5 hardness, and 10 HP. If the mime Sustains this effect,
Mimes are performers who use movement, gestures, and expressions without any speech to act out a scene or situation for onlookers.
Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.