Minchgorm

Level 18
Creature· amphibiousRareHugeLegacy
AC
42
HP
440
Speed
5 ft.
Perception
+30
Fort
+30
Ref
+27
Will
+33
Resistances fire 15
Weaknesses cold-iron 15
Languages aklo, common, thalassic
Senses darkvision, wavesense 100 ft. (imprecise)
Skills performance +36, athletics +34, intimidation +34
Other Speeds swim 20 ft.
Recall Knowledge DC 43 (nature)

Attacks

Melee Jaws +37 (magical, reach 10 ft., unarmed), Damage 3d10+16 piercing

Abilities

Fast Swallow

Trigger The minchgorm Grabs a creature in its jaws


Effect The minchgorm uses Swallow Whole.

Riptide◆◆

Tentacles of water rise up and attempt to Grapple all enemies within 15 feet of the minchgorm. The minchgorm attempts an athletics check against the Fortitude DC of each creature in the area. On a success, the creature is Grabbed (). On a critical success, or a success against a creature that is already grabbed, the target begins to drown.

Swallow Whole

Large, (3d10+16)[bludgeoning], Rupture 36


Watery Simulacra◆◆

The minchgorm raises up to eight figures from nearby water, each appearing in an empty space within 60 feet of the minchgorm. A simulacrum can take any shape of size Medium or smaller that the minchgorm desires, including that of a specific individual or object, but is always plainly made of water. The minchgorm can speak, cast spells, and use its senses through its simulacra, spending actions for a simulacrum on a one-for-one basis. By using a single action with the concentrate trait, the minch

Improved Grab