Minor Summoning Rune

Level -1Hazard (Complex)
HazardMediumLegacy
AC
10
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+5
Recall Knowledge DC 13 (arcana)
Disable DC 13 acrobatics to approach without triggering the trap followed by DC 15 thievery (trained) to erase the rune, or Dispel Magic(1st level; counteract DC 13) to counteract the rune

A cloud of invisible magical sensors covers four squares on the map. One of these hazards is in the squares directly above each of the four yellow runes on the map, and the other is in the squares directly above each of the four blue runes on the map.