Mischievous Umberweed

Level 4
Creature· feyUniqueTinyRemaster
AC
21
HP
60
Speed
15 ft.
Perception
+10
Fort
+8
Ref
+13
Will
+8
Weaknesses cold-iron 5
Languages common, fey
Senses low-light-vision
Skills stealth +13, deception +12, acrobatics +11, diplomacy +10, nature +8
Other Speeds fly 40 ft.
Recall Knowledge DC 29 (nature)

Attacks

Melee Jaws +13 (agile, finesse, magical, reach 0 ft., unarmed), Damage 1d8+5 piercing
Melee Scythe +13 (deadly-d10, trip), Damage 1d10+5 slashing
Melee Euphoric Spark +9 (magical), Damage 2d4+5 mental

Abilities

Telepathy (Touch)interaction
Draxie Dust◆◆

The draxie breathes magical dust in a 15-foot area. Roll to determine the effect. Each creature in the area must succeed at a DC 19 will save or be affected.

The draxie can't use Draxie Dust again for .

  • The target takes the effects of the Charm spell.
  • The target loses its last 5 minutes of memory.
  • The target takes the effects of a Sleep spell.
  • For 1 minute, the target is in a state of euphoria that makes it Stupefied 2 and Slowed 1.

The mischievous dragon sprites called draxies have dueled their pixie cousins for the title of ultimate prankster for centuries. They exercise patience and planning to create the perfect pranks, spending months, or even years, on their efforts. One exception to their flighty nature is the elucrea, a lifelong bond between a draxie and a creature they're particularly fond of, typically one with a good sense of humor. According to draxie legend, a little piece of a draxie's spirit remembers being united as the ancient fey dragonet Elucredassa, and that causes draxies to yearn for such connections with others.


Elusive, flighty, and ebullient, sprites are what many villagers first imagine when they hear the terms "fey" or "fairy." While their dispositions vary, all sprites share a connection to magic and a diminutive size. This family of fey shares its name with its slightest and most populous member, the common sprite.