Mitflit Vermin Cavalry

Level 4
Creature· animalGargantuanRemaster
AC
20
HP
60
Speed
15 ft.
Perception
+14
Fort
+8
Ref
+14
Will
+11
Weaknesses area-damage 5, splash-damage 5, cold-iron 4
Languages sakvroth
Senses darkvision
Skills stealth +12, acrobatics +10, nature +10, diplomacy +8
Other Speeds climb 15 ft.
Recall Knowledge DC 19 (nature)

Abilities

Troop Defenses

HP 60 (4 segments), Thresholds 40 (3 segments), 20 (2 segments)

Troop Movement
Crawling Stabs

1 to 3

Frequency once per round


Effect The mitflits thrust with their shortswords, coordinated with bites from their giant vermin mounts. All enemies in a 5-foot emanation must attempt a DC 18 reflex save. The damage depends on the number of actions.

1 1d6 piercing damage

2 (2d6+4)[piercing|options:area-damage] damage

3 (2d6+8)[piercing|options:area-damage] damage

Leaping Charge◆◆

The mitflit vermin cavalry Leaps up to 30 feet. If it moves at least 15 feet, the cavalry deals (2d6+4)[piercing|options:area-damage] damage (DC 18 reflex save) to each enemy within a 5-foot emanation at the end of its movement.

Mounted Troop

Effects that target only animals or only humanoids may not work on the mitflit vermin cavalry, subject to the GM's discretion.

Vengeful Wrath

As long as it's not Frightened, the mitflit vermin cavalry gains a +2 status bonus to the DC of its Crawling Stabs ability against creatures that have previously damaged or tormented it.

Though mitflits are known as cowardly gremlins, they can be urged into an aggressive fervor by the right leader. Mounted on giant ticks, centipedes, and other verminous arthropods, these mitflits overcome their self-loathing to take the fight to their enemies.