Mix Coatl
Level 8Attacks
Abilities
The mix couatl is difficult to discern against starry skies. The mix couatl can Hide in the air at night without Cover or being Concealed.
(2d10+4)[bludgeoning], DC 26 fortitude
When a mix coatl casts Rewrite Memory on a willing creature, the mix coatl can Sustain the spell to rewrite these memories for up to 60 continuous minutes. A mix coatl can grant knowledge of a particular skill to the target as part of the spell. The mix coatl chooses Engineering Lore, Farming Lore, Fishing Lore, Hunting Lore, or Mercantile Lore. The target becomes permanently trained in the chosen skill. A creature can benefit from Gift of Knowledge only once.
To unholy creatures, this is a curse instead of a poison and deals spirit damage instead of poison damage
Saving Throw DC 26 fortitude
Maximum Duration 6 rounds
Stage 1 1d6 poison damage and Stupefied 1 (1 round)
Stage 2 2d6 poison damage, Stunned 1, and stupefied 1 (1 round)
Stage 3 2d8 poison damage, stunned 1, and Stupefied 2 (1 round)
Against unholy
Saving Throw DC 26 fortitude
Maximum Duration 6 rounds
Stage 1 1d6 spirit damage and Stupefied 1 (1 round)
Stage 2 2d6 s
Requirements The mix coatl has a Medium or smaller creature Grabbed or Restrained in their jaws
Effect The mix coatl moves the creature into their coils, freeing their jaws to make attacks, and then uses Constrict against the creature. The mix coatl can hold as many creatures in their coils as will fit in their space.
Mix coatls (pronounced "meesh") are guides to fledgling societies, providing fundamental information such as farming techniques, medicinal expertise, or more esoteric knowledge like the arcane arts.
Coatls are serpentine celestials who tirelessly help mortals reach their greatest potential all across the planes. Some serve benevolent deities as intermediaries, while others serve the cause of good as they see fit.