Mixed Martial Artist
Level 7Creature· humanMediumRemaster
AC
24
HP
130
Speed
35 ft.
Perception
+15
Fort
+18
Ref
+15
Will
+12
Languages common
Skills athletics +17, acrobatics +15
Recall Knowledge DC 23 (society)
Attacks
Melee Fist +16 (agile, magical, nonlethal, unarmed), Damage 1d8+6 bludgeoning
Abilities
Powerful Fists
The mixed martial artist's fist Strikes don't take penalties when making lethal attacks.
Stance Shift◆
The mixed martial artist enters a stance of their choice, gaining the listed circumstance bonus and Strike but losing the ability to make other Strikes.
- •Elbow Knockout Stance +2 to Athletics checks to or ; Melee 1 cross elbow +16 (nonlethal, trip, unarmed) Damage 2d6+8 bludgeoning
- •Secure Grapple Stance +2 to Athletics checks to ; Melee 1 grappling limb +16 (grapple, nonlethal, unarmed) Damage 2d4+8 bludgeoning
- •Thrashing Barrage Stance +2 to dam
Takedown Fluidity↺
Trigger The mixed martial artist's last action was a successful Grapple, Shove, or Trip.
Effect The mixed martial artist uses Stance Shift.
These fighters combine the takedowns of a wrestler with aggressive stances and unorthodox blows, ensuring that contenders won't know what hit them.
Martial artists strive to master the art of hand-to-hand fighting.