Moldering Steed

Level 16
Creature· mindlessUncommonLargeRemaster
AC
38
HP
370
Speed
40 ft.
Perception
+28
Fort
+30
Ref
+25
Will
+28
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses slashing 15, vitality 15
Senses darkvision
Skills athletics +32, survival +30
Recall Knowledge DC 37 (religion)

Attacks

Melee Hoof +31, Damage 3d10+13 bludgeoning
Melee Jaws +31, Damage 3d8+13 piercing

Abilities

Willsenseinteraction

The moldering steed senses all living creatures within the listed range that have a Wisdom of +1 or higher.

Buck

DC 38 reflex

Frightful Presence

60 feet. DC 38 will


Void Healing
Gallop◆◆

The moldering steed Strides twice. It has a +10-foot circumstance bonus to its Speed during these Strides.

Hunt Will

The moldering steed designates the living creature with the highest Will modifier within 120 feet as its prey. The steed gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the steed hits its designated prey in a round, it deals an additional 1d8 precision damage. These effects last until the steed uses Hunt Will again.

Siphon Will

When the moldering steed damages a living creature with its jaws Strike, the steed gains 20 temporary Hit Points that last for 1 minute, and the creature must succeed at a DC 38 will save or become Stupefied 1. Further damage dealt by the steed increases the creature's stupefied value on a failed save by 1, to a maximum of Stupefied 4.

Effect: Siphon Will

Undead Steed

Undead and creatures allied with them can Command a moldering steed without needing to attempt a skill check.

A moldering steed is a horse whose unshakable will couldn't be broken, even by death. Draped in rotting flesh and trailing its own stinking entrails, the steed fights unrelentingly against its undead state, seeking out the spirits of strong-willed creatures to consume in a vain attempt to repair its fractured soul. Once it catches a scent, the steed pursues its prey until it consumes the creature's spirit or finds stronger-willed prey to track.

The few moldering steeds that arise naturally often died attempting to escape desperate situations, such as floods or fires. More often, necromancers create moldering steeds to serve as mounts for their undead armies. Unlike living mounts, moldering steeds don't need to be fed or cared for, and they'll often accept an undead rider who allows them to hunt down living prey. Due to the steed's insatiable hunger, however, living necromancers must take care not to become their steed's next meal.