Monk Cadre

Level 14
Creature· humanGargantuanRemaster
AC
35
HP
270
Speed
35 ft.
Perception
+28
Fort
+28
Ref
+26
Will
+25
Weaknesses area-damage 15, splash-damage 15
Languages common
Skills acrobatics +28, athletics +28, stealth +25
Other Speeds climb 20 ft.
Recall Knowledge DC 32 (society)

Abilities

Troop Defenses

HP 270 (4 segments); Thresholds 180 (3 segments), 90 (2 segments)

Troop Movement
Coordinated Maneuvers◆◆

The monk cadre is practiced at putting their foes off-balance. The monks choose , , , or and attempt an Athletics check to perform that action, comparing the result to the appropriate DC (Fortitude for Grapple and Reposition, Reflex for Disarm and Trip) of each enemy within a 5-foot emanation. This can result in a different degree of success for each target.

Pummeling Punches

1 to 3

Frequency once per round


Effect The monks perform well-timed coordinated melee attacks against all enemies in a 5-foot emanation, with a DC 31 reflex save. The damage depends on the number of actions.

1 2d8 bludgeoning damage

2 (4d8+8)[bludgeoning|options:area-damage] damage

3 (4d8+16)[bludgeoning|options:area-damage] damage

Qi Blast◆◆

The monks channel their qi into an explosion of energy that affects all creatures in a 10-foot burst within 60 feet. This explosion deals 6d6 force damage with a DC 31 reflex save. When the monk cadre is reduced to 2 segments, this area decreases to a 5-foot burst.

Many martial artists train to defend themselves and their allies against unwanted aggression, but sometimes the circumstances dictate that even the most peaceful monks must go to war. A cadre of studied monks is capable of dishing out great damage with punches and kicks, as well as focusing their qi into ranged blasts.