Monk Cadre
Level 14Abilities
HP 270 (4 segments); Thresholds 180 (3 segments), 90 (2 segments)
The monk cadre is practiced at putting their foes off-balance. The monks choose , , , or and attempt an Athletics check to perform that action, comparing the result to the appropriate DC (Fortitude for Grapple and Reposition, Reflex for Disarm and Trip) of each enemy within a 5-foot emanation. This can result in a different degree of success for each target.
1 to 3
Frequency once per round
Effect The monks perform well-timed coordinated melee attacks against all enemies in a 5-foot emanation, with a DC 31 reflex save. The damage depends on the number of actions.
1 2d8 bludgeoning damage
2 (4d8+8)[bludgeoning|options:area-damage] damage
3 (4d8+16)[bludgeoning|options:area-damage] damage
The monks channel their qi into an explosion of energy that affects all creatures in a 10-foot burst within 60 feet. This explosion deals 6d6 force damage with a DC 31 reflex save. When the monk cadre is reduced to 2 segments, this area decreases to a 5-foot burst.
Many martial artists train to defend themselves and their allies against unwanted aggression, but sometimes the circumstances dictate that even the most peaceful monks must go to war. A cadre of studied monks is capable of dishing out great damage with punches and kicks, as well as focusing their qi into ranged blasts.