Morlock Cultist
Level 4Creature· chaoticUncommonMediumLegacy
AC
21
HP
58
Speed
30 ft.
Perception
+11
Fort
+9
Ref
+11
Will
+11
Languages aklo, sakvroth
Senses darkvision
Skills occultism +13, athletics +11, crafting +11, stealth +11, acrobatics +10
Other Speeds climb 20 ft.
Recall Knowledge DC 21 (society)
Attacks
Melee Club +11, Damage 1d6+5 bludgeoning
Melee Jaws +11 (agile, unarmed), Damage 1d4+5 piercing
Melee Club +13, Damage 1d6+5 bludgeoning
Abilities
Light Blindnessinteraction
+2 Status to All Saves vs. Disease and Poison
Occult Attack◆◆
The morlock cultist Strides up to half its speed, ignoring difficult terrain caused by natural cavern features like rubble or stalagmites.
At any point during its movement, the morlock cultist can Cast a Spell that normally takes two actions or fewer to cast.
Sneak Attack
The morlock deals an extra 1d6 precision damage to Off-Guard creatures.
Morlocks who serve as priests in their conclaves usually dabble in eerie occult magic.
Morlocks originate from humans long lost to the surface world. They have an affinity for machinery, scavenging, and strange occult behaviors.