Morlock Engineer

Level 3
Creature· chaoticUncommonMediumLegacy
AC
18
HP
46
Speed
30 ft.
Perception
+8
Fort
+7
Ref
+12
Will
+10
Languages sakvroth
Senses darkvision
Skills crafting +10, stealth +10, athletics +9, acrobatics +8
Other Speeds climb 20 ft.
Recall Knowledge DC 20 (society)

Attacks

Melee Warhammer +11 (shove), Damage 1d8+6 bludgeoning
Melee Jaws +11 (agile, unarmed), Damage 1d4+6 piercing
Melee Projectile Launcher +10 (deadly-d8, versatile-p), Damage 1d6+6 bludgeoning

Abilities

Light Blindnessinteraction
+2 Status to All Saves vs. Disease and Poison
Improvised Projectile

The morlock engineer quickly crafts an improvised projectile from objects it carries or that are readily accessible in adjacent squares. Where unusual materials are available, an improvised projectile might deal damage other than bludgeoning or piercing—for example, a morlock engineer by a campfire could build a projectile that deals fire damage.

Sneak Attack

The morlock deals an extra 1d6 precision damage to Off-Guard creatures.

Swarming Stance

A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.

Uncanny Tinker◆◆

The morlock engineer tinkers with an adjacent construct or mechanical hazard. They attempt a crafting check against the construct's or hazard's Fortitude DC. The morlock can't get an outcome better than failure if the target's level is more than double the morlock's.

This ability reflects hasty battlefield repairs; once a construct or hazard regains Hit Points from this ability, it can't do so again until it's been Repaired.


Critical Success The target regains 8d6 healing Hit Points and

Most morlocks have little talent for crafting, but a rare few have an uncanny knack for tinkering.


Morlocks originate from humans long lost to the surface world. They have an affinity for machinery, scavenging, and strange occult behaviors.