Morlock Thrall

Level 4
Creature· humanoidRareMediumRemaster
AC
20
HP
70
Speed
30 ft.
Perception
+10
Fort
+13
Ref
+8
Will
+10
Weaknesses mental 10
Languages azlanti, sakvroth
Senses darkvision
Skills deception +15, religion +14, acrobatics +13, crafting +12, athletics +11, intimidation +11
Other Speeds climb 20 ft.
Recall Knowledge DC 24 (society)

Attacks

Melee Falchion +14 (forceful, magical, sweep), Damage 1d10+7 slashing

Abilities

Light Blindnessinteraction
+2 Status to All Saves vs. Disease and Poison
Fast Healing 5
Mindbound

If any creature other than Vikandian targets the morlock thrall with an effect that would give the morlock the Controlled condition, Vikandian rolls a counteract check against the effect, with a counteract check modifier.

Mortal Shield

Trigger The morlock thrall will do anything to protect their master. If the morlock thrall is adjacent to Vikandian when Vikandian would take damage from a Strike or spell attack


Effect The morlock throws himself in front of his master, taking half the damage of the attack (before applying any weaknesses or resistances). Vikandian takes the remaining damage, applying any weaknesses or resistances as normal.

Rally

Trigger The thrall ends their turn more than 30 feet away from Vikandian


Effect The thrall Strides up to their Speed toward Vikandian.

Reactive Strike
Instinctual Tinker◆◆

The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a crafting check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's.


Critical Success The target gains 4d6 healing Hit Points and a +1 circumstance bonus to attack rolls for 1 minute.

Success The target gains 2d6 healing Hit Points.

Critical Failure The morlock injures itself, taking 2d6 damage (typically bludgeoning, piercin

Revel in the Gore

Requirements The morlock thrall's previous action was a critical hit with a melee Strike


Effect The morlock shrieks in excitement and springs forward to slurp at the gore. Any creatures within 20 feet who can see the disgusting display must attempt a DC 21 fortitude save or become Sickened 1 (or Sickened 2 on a critical failure). Vampires and other morlocks in the area are emboldened instead and gain a +1 circumstance bonus to Will saves until the end of their next turn.

Swarming Stance

A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.

Swipe◆◆

The morlock thrall makes a melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the morlock's melee reach and adjacent to each other. The sweep bonus of the morlock's falchion applies to these attacks. Roll damage once and apply it to each creature hit. A Swipe counts as two attacks toward the morlock's multiple attack penalty.

Nosferatu thralls are mortals bound to a nosferatu's will. While thralls aren't undead, they stay alive through unnatural means: feeding on the blood of their masters.


Among the most ancient of vampires are the nosferatus, twisted remnants of mortals who died in great plagues of old. Perhaps because of their age, nosferatus can no longer create more of their kind. Yet they still lurk among the living, manipulating the hearts and minds of their prey to either serve them beyond the limits of natural life or to become sustenance for the nosferatu like so many others before.