Morthak

Level 4
Creature· beastMediumRemaster
AC
20
HP
70
Speed
20 ft.
Perception
+12
Fort
+14
Ref
+10
Will
+10
Immunities visual
Resistances sonic 5
Senses echolocation 90 ft.
Skills athletics +13, stealth +12, acrobatics +10
Other Speeds burrow 30 ft.
Recall Knowledge DC 19 (nature)

Attacks

Melee Jaws +13 (unarmed), Damage 2d8+5 piercing
Melee Claw +13 (agile, unarmed), Damage 1d6+5 slashing plus 1d6 sonic
Melee Screech +10 (sonic), Damage 4d6 sonic

Abilities

Sensitive Echolocationinteraction

The morthak can use its hearing as a precise sense with the listed range. If the morthak takes sonic damage beyond its resistance, its senses are overloaded and all creatures are Concealed from it for 1 round.

Auditory Swipe

Trigger A creature within the morthak's reach uses an auditory action


Effect The morthak makes a claw Strike against the triggering creature.

Shattering Scrape◆◆

The morthak makes a claw Strike against a creature wearing stone or metal armor. If the Strike hits and the armor's Hardness is 12 or lower, that armor is broken.

Dischorans are a group of predators who hunt via focused sound. Though they possess protuberances that resemble eyes, these are actually auditory sensory organs that can pick up even the slightest sound and are used to locate prey with pinpoint accuracy.

Only a few types of dischorans have been identified, but they all share unifying features: front-facing pseudo-eyes, deceptive speed, and ravenous hunger. Their sensitivity to noise combined with their ability to weaponize sound are likely the primary reasons dischorans spend most of their time alone.


Morthaks, being low, squat, and flat, resemble a crocodile rebuilt to dig like a mole. At home beneath vast meadows and plains, the only sign of their passing are the earthen mounds they leave behind when they emerge to hunt. Those who encounter them in the wild speak of the sub-aural rumble they produce as they disintegrate the earth with sonic blasts, a sound that's felt rather than heard.