Mosquito Witch (The Swarm Seer)
Level 10Attacks
Abilities
The Mosquito Witch receives constant updates from nearby insects and can use her touch as an imprecise sense at the listed range as long as there are insects around to guide her.
The Mosquito Witch can feel anything in contact with her obscuring host and can use her touch as a precise sense at the listed range.
The Mosquito Witch can use Diplomacy to on and make of arthropods (insects, spiders, and similar invertebrates like bloodseekers). Most arthropods have a starting attitude of indifferent to the Mosquito Witch.
Insect larvae clog and wriggle out of open wounds within 100 feet of the Mosquito Witch. A creature that takes bleed damage in the area also becomes Clumsy 1 for 1 round.
30 feet. When a creature ends its turn in the emanation, it must attempt a DC 29 will save. If the creature fails, it becomes Frightened 1. If it's already frightened, its frightened value instead increases by 1 (maximum Frightened 3) and doesn't decrease by 1 at the end of the creature's next turn. If a creature's frightened value is 3 or higher before failing its save, the creature is also Fleeing for 1 round.
20 feet. A thick swarm of mosquitoes surrounds the Mosquito Witch, creating concealment in the aura. A creature that begins its turn in the emanation becomes Sickened 1 unless it succeeds at a DC 26 fortitude save. The Mosquito Witch and arthropods can see through this aura and are immune to its sickened effect.
Saving Throw DC 29 fortitude
Maximum Duration 6 rounds
Stage 1 2d6 piercing 2d6 poison (1 round)
Stage 2 2d6 piercing 3d6 poison (1 round)
Stage 3 2d6 piercing 5d6 poison
The Mosquito Witch's powers feed on fear. When taking bleed or piercing damage dealt by the Mosquito Witch's bleed and dipteric dread, a creature takes additional damage equal to twice the creature's frightened value.
The Mosquito Witch is a humanoid figure with unpleasant, waxy skin. She always seems to have her head bowed and her shoulders hunched, a mane of unkempt black hair hiding all of her face save for a pair of unblinking red eyes and a long, sharp tongue that's as stiff and pointed as a proboscis. Fleshy, ribbed mosquito wings protrude from her back. She has six handless arms that taper into malformed points, which she keeps clutched to her chest like the legs of an insect's pupae. Her spindly legs also taper into points; when bloated from feeding, she must run on all eight limbs, which leave small holes in the ground as tracks.
The Swarm Seer
Few have seen the Mosquito Witch, yet almost everyone has suffered her namesake vermin at some point in time. Shimmerford summer skies shimmer with flies hatching from the river and myriad creeks, and "wherever pests fly, the Witch can spy." In her Swarm Seer aspect, the Mosquito Witch is a haunting predator and verminous voyeur whose sanguineous appetites are equal to her fascination with societies. She keeps tabs on every inhabitant with parasocial glee, obsessing over their superstitions and abandoned trinkets-especially any representations of herself.
This Mosquito Witch rarely acts with outright malice or to bring direct harm to those around her. However, her haunting appearance, alien values, and tendency to express emotions with sky-blotting swarms inspires terror in her neighbors. Depending on the circumstances she might represent a fearsome and ineffable ally, a demigod of fecundity, or a terrible foe who long ago lost patience with humanity.