Mountaineer

Level 5
Creature· humanMediumRemaster
AC
21
HP
80
Speed
25 ft.
Perception
+15
Fort
+14
Ref
+12
Will
+9
Languages common, petran, pyric
Skills acrobatics +13, athletics +13, nature +12, survival +12
Recall Knowledge DC 20 (society)

Attacks

Melee Pick +14 (fatal-d10), Damage 1d6+10 piercing
Melee Hatchet +14 (agile, sweep), Damage 1d6+10 slashing
Melee Hatchet +13 (agile, sweep, thrown 10 ft.), Damage 1d6+10 slashing
Melee Fist +14 (agile, finesse, nonlethal, unarmed), Damage 1d4+10 bludgeoning

Abilities

Chasm Crossing◆◆interaction

The mountaineer Strides twice and Leaps up to 20 feet horizontally.

Experienced Stepsinteraction

A mountaineer isn't impeded by difficult terrain caused by snow or ice. They gain a +2 circumstance bonus to Acrobatics checks to Balance on slippery ice.

Lost My Footinginteraction

Frequency once per day

Trigger The mountaineer critically fails a check to Balance or Climb


Effect Training kicks in, and the mountaineer catches themself, improving the check from a critical failure to a failure.

Professional Climberinteraction

While climbing, the mountaineer can have up to five allies Following the Expert and grants a +3 circumstance bonus to Athletics checks to Climb.

Team Awarenessinteraction

Requirements A creature is undetected by one or more of the mountaineer's allies but is observed by the mountaineer


Effect The mountaineer Points Out an enemy and makes a Strike against them.

Tuck and Roll

During an avalanche, the mountaineer gains a +2 circumstance bonus to their Reflex save against bludgeoning damage and natural disasters.

Arctic Passage

The mountaineer ignores difficult terrain caused by ice or snow.

Quick Draw

The mountaineer Interacts to draw their hatchet or pick, then Strikes with the weapon.

Mountaineers usually travel solo, but some guide expeditions into dangerous terrain.


Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.