Mu Spore
Level 21Attacks
Abilities
The mu spore senses vibrations in the air through its aerial spores.
A mu spore is a massive creature and takes up a space of 10 squares by 10 squares (50 feet by 50 feet).
Trigger A creature within 10 feet of the mu spore moves or attacks the mu spore.
Effect The spore uses Grab on the triggering creature. There is no limit to how many creatures it can grab with the sticky tendrils that cover its body.
60 feet. A living creature that enters the area or ends its turn within it is corrupted by spores. It must succeed at a DC 42 fortitude save or be Clumsy 1, Enfeebled 1, and Slowed 1 for 1 round. Fungi and plants are immune.
The mu spore releases a cloud of burrowing spores in a 400-foot area. The spores deal 22d6 piercing damage to all creatures, objects, and wooden structures in the area, but not to plants or fungi (DC 46 reflex save).
The mu spore can't use this ability again for .
The mu spore pulls all creatures and objects in a 400-foot area 400 feet towards it's mouth. A successful DC 43 fortitude save halves the distance, or avoids the pull on a critical success. The mu spore automatically attempts to Swallow Whole each creature adjacent to it at the end of the inhalation.
Trigger The mu spore Grabs a creature with its jaws.
Effect The spore uses Swallow Whole.
15[bludgeoning] damage, DC 45 fortitude save
The mu spore still deals 18[piercing] damage if its jaws Strike is a failure
Gargantuan, (20d6+9)[acid] damage, Rupture 37.
A mu spore is a thankfully rare fungoid monstrosity of vast power and strange intellect. Even the smallest mu spores are never less than a hundred feet long from tentacle tip to tentacle tip, yet despite this vast bulk, they are capable of flying with an uncommon grace, venting jets of foul-smelling spores to guide their flight.
Many societies tell tales of vast mu spores appearing over cities at the dawn of apocalyptic events, but they're more than just ravenous eaters of nations. Mu spores often possess rare or esoteric knowledge, and if peaceful contact can be made, this lore can be quite valuable. Their spores can also be used to craft certain foul drugs or deadly alchemical poisons, but harvesting these ingredients is dangerous, as the spores are not viable for long once they've been shed, forcing alchemists seeking to harvest them to operate in perilously close proximity to the abominations.