Mulventok

Level 7
Creature· aberrationUncommonMediumLegacy
AC
24
HP
115
Speed
25 ft.
Perception
+15
Fort
+15
Ref
+11
Will
+17
Immunities death-effects, disease, fear-effects
Weaknesses vitality 10
Languages aklo, daemonic, sakvroth
Senses darkvision
Skills athletics +17, intimidation +17, survival +15
Recall Knowledge DC 25 (occultism)

Attacks

Melee Tamchal Chakram +18 (agile, deadly-d6, finesse, magical), Damage 1d6+8 slashing plus 1d6 mental
Melee Fist +17 (unarmed), Damage 2d8+8 bludgeoning
Melee Tamchal Chakram +13 (agile, deadly-d6, magical, thrown 20 ft.), Damage 1d6+8 slashing plus 1d6 mental

Abilities

War Leaderinteraction

A mulventok's fervor inspires its allies. Allies within 30 feet that can see or hear the mulventok gain a +1 status bonus to attack rolls and skill checks as long as their actions don't impede the mulventok's imprinted purpose.

Effect: War Leader

Explosive Decay

When a mulventok dies, its mirrored flesh ruptures and explodes in a 20-foot area. Creatures caught in the blast are covered with viscera and take 8d6 void damage (DC 22 reflex save).

Stay in the Fight

Trigger An allied creature within 30 feet reaches 0 HP


Effect The mulventok imparts some of its own energy to keep the ally fighting. The target creature gains 1[healing] Hit Point, and the mulventok takes 2d6 mental damage.

Void Healing
Fervent Command

The mulventok shouts an order to one of its allies within 30 feet. That ally immediately takes a Raise a Shield or Step action. A creature can benefit from only once per round.

Psychokinetic Honing

A thrown weapon gains the effects of a Returning rune when a mulventok throws it. Thrown weapons the mulventok uses deal an additional 1d6 mental damage, whether used in melee or thrown.

Sinister fleshwarpers reshape captive urdefhans into these juggernauts of war. Their clear skin is hardened into a thick, mirror-like carapace, creating an intimidating exoskeleton. Mulventoks don't live long; within weeks-or, at most, months-their hyperdeveloped muscles split open their toughened skin, and they erupt in a shower of gore. A mulventok's creator shapes its mind just as much as its body, directing its aggression toward a single purpose, such as to raze a fortress or murder a specific individual.


Although twisting victims into horrid shapes is a well-known pastime of evil drow, other subterranean monsters have stolen these practices or developed them independently. The worm-like seugathis sometimes warp other creatures whose territories abut their lightless lands; the fleshwarps below result from morlocks and urdefhans, respectively.