Musketeer

Level 3
Creature· humanMediumRemaster
AC
20
HP
40
Speed
25 ft.
Perception
+10
Fort
+8
Ref
+11
Will
+6
Languages common
Skills acrobatics +11, stealth +11, intimidation +10, thievery +9, athletics +8, deception +8
Recall Knowledge DC 18 (society)

Attacks

Melee Rapier +11 (deadly-d8, disarm, finesse), Damage 1d6+5 piercing
Melee Fist +11 (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Melee Flintlock Musket +11 (concussive, fatal-d10, reload 1 ft.), Damage 1d6+4 piercing

Abilities

Musketeer's Advance◆◆

Requirements The musketeer is wielding a flintlock musket


Effect The musketeer makes a flintlock musket Strike. If the Strike hits, the target is Off-Guard to melee attacks by the musketeer until the end of the musketeer's next turn. Regardless of whether the Strike hit, the musketeer then Interacts to swap their flintlock musket for their rapier and Strides toward the creature they attacked.

One for All

Requirements The musketeer is wielding a single one-handed weapon in one hand and has their other hand free


Effect The musketeer grants a +1 circumstance bonus to AC to themself until the start of their next turn. Allies also gain this bonus while adjacent to the musketeer. If a creature would benefit from more than one creature's One for All ability, the bonus is +2 instead of +1.

Effect: One for All

Sneak Attack

The musketeer deals an extra 1d6 precision damage to Off-Guard creatures.

Flashy and confident, the musketeer isn't above using dirty tricks to gain the upper hand in a fight. Despite their bravado, musketeers are fiercely loyal to their allies.


These lone wolves have an aura of mystery, bravado, and swagger.