Mutant Gnoll Hulk

Level 9
Creature· chaoticLargeLegacy
AC
26
HP
195
Speed
25 ft.
Perception
+17
Fort
+21
Ref
+18
Will
+15
Languages common, kholo
Skills athletics +21, acrobatics +18, intimidation +16, survival +15
Recall Knowledge DC 26 (society)

Attacks

Melee Battle Axe +22 (magical, reach 10 ft., sweep), Damage 2d8+12 slashing
Melee Maw +21 (reach 10 ft.), Damage 2d12+12 piercing
Melee Composite Longbow +18 (deadly-d10, propulsive, reach 10 ft., reload 0 ft., volley 30 ft.), Damage 1d8+9 piercing

Abilities

Pack Attack

A Mana Wastes mutant gnoll hulk deals 1d4 extra damage to any creature who's within reach of at least two of the Mana Wastes mutant gnoll hulk's allies.

Rugged Travel

A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.

Vengeful Bite

Trigger A creature critically hits the mutant with a melee unarmed Strike or a non-reach melee Strike


Effect The mutant makes a maw Strike against the triggering creature.

Separated from their pack during a prolonged storm of wild magic, the Mana Wastes mutant gnoll hulk transformed into a gigantic, ravenous creature.


The erratic magical energies of the Mana Wastes can warp and twist creatures foolish or unlucky enough to be trapped in them. The physiological effects of this exposure vary in scope from grotesque full-body transformations to more subtle changes to the skin or senses, and they're frequently accompanied by changes in disposition, motivation, or temperament.