Mutated Scorpion

Level 5
Creature· animalUncommonLargeLegacy
AC
22
HP
75
Speed
40 ft.
Perception
+12
Fort
+15
Ref
+12
Will
+10
Senses darkvision, tremorsense 60 ft. (imprecise)
Skills athletics +14, stealth +10
Recall Knowledge DC 22 (nature)

Attacks

Melee Pincer +14 (agile, reach 10 ft.), Damage 1d8+9 slashing
Melee Stinger +14 (reach 10 ft.), Damage 1d6+9 piercing

Abilities

Tremorsense (Imprecise) 60 feetinteraction
Attack of Opportunity (Stinger Only)

Stinger only


Constrict

(1d6+7)[bludgeoning] damage, DC 22 fortitude


Giant Scorpion Venom

Saving Throw DC 20 fortitude


Maximum Duration 6 rounds

Stage 1 3d6 poison damage and Enfeebled 1 (1 round)

Stage 2 4d6 poison damage and enfeebled 1 (1 round)

Stage 3 4d6 poison damage and Enfeebled 2 (1 round)

Grab

These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling monsters, particularly gnolls. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Sleek, pallid subterranean scorpions also exist, as do still larger species.


Chitinous scourges of deserts, forests, savannas, and badlands, scorpions are deadly arachnids with powerful pincers and a painful sting. Scorpions can be found in nearly every climate, where they hunt their prey with a mixture of patient stealth and raw strength. Most scorpions live in underground burrows, either as lone hunters or part of a larger colony. These arachnids are so feared and dangerous that in many cultures, they are treated as deities or dualistic symbols of both death and protection from said death.