Mutated Sewer Ooze

Level 6
Creature· mindlessUniqueLargeLegacy
AC
16
HP
45
Speed
10 ft.
Perception
+10
Fort
+16
Ref
+8
Will
+10
Immunities acid, critical-hits, precision, unconscious, visual
Senses motion-sense 60 ft.
Skills stealth +9
Recall Knowledge DC 32 (occultism)

Attacks

Melee Pseudopod +17 (agile, deadly-d10, finesse, unarmed, versatile-s), Damage 2d8+5 bludgeoning plus 1d4 acid plus 1d4 acid

Abilities

Motion Sense 60 feet

A sewer ooze can sense nearby motion through vibration and air movements.

Noxious Scent

30 feet. A creature that enters the area must attempt a DC 23 fortitude save. On a failure, the creature is Sickened 1 (Sickened 2 on a critical failure). A creature taking persistent acid damage from the ooze's pseudopod can't recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Filth Wave

Frequency once per minute


Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot area. Each creature in the area must succeed at a DC 24 reflex save or take 1d4 acid damage and a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.

Effect: Filth Wave