Mutated Sewer Ooze
Level 6Attacks
Abilities
A sewer ooze can sense nearby motion through vibration and air movements.
30 feet. A creature that enters the area must attempt a DC 23 fortitude save. On a failure, the creature is Sickened 1 (Sickened 2 on a critical failure). A creature taking persistent acid damage from the ooze's pseudopod can't recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Frequency once per minute
Effect The sewer ooze unleashes a wave of filth, covering all creatures within a 20-foot area. Each creature in the area must succeed at a DC 24 reflex save or take 1d4 acid damage and a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls Prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.
Effect: Filth Wave