Myrna Rath

Level 16
Creature· evilUniqueMediumLegacy
AC
39
HP
340
Speed
25 ft.
Perception
+30
Fort
+31
Ref
+27
Will
+30
Languages aklo, chthonian, common, diabolic, empyrean
Senses darkvision
Skills occultism +32, deception +31, arcana +30, diplomacy +29, intimidation +27
Recall Knowledge DC 45 (religion, society)

Attacks

Melee Jaws +32 (magical, unarmed, unholy), Damage 3d8+16 piercing plus 2d6 spirit
Melee Claw +32 (agile, magical, unarmed, unholy), Damage 3d10+16 slashing plus 2d6 spirit

Abilities

Nightmare Rider

When a night hag rides a nightmare, the nightmare also gains the night hag's status bonus to saves against magic, and both the hag and rider benefit when the night hag uses her heartstone's Ethereal Jaunt innate spell.

Planar Coven

As long as at least one other member of Myrna's coven is on the demiplane of Stormholt, the coven members add chain lightning, lightning bolt , plane shift , and punishing winds to their spells, each of which can be cast at up to 8th level.

Abyssal Plague

A creature can't recover from drained until Abyssal plague is cured

Saving Throw DC 41 fortitude

Stage 1 drained 1 (1 day)

Stage 2 drained 3 (1 day)

Change Shape

The night hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning).


Dream Haunting

If a night hag is ethereal and hovering over a sleeping chaotic or evil creature, she can ride the victim's back until dawn. The creature endures tormenting dreams as the hag casts Nightmare on it, and is exposed to abyssal plague. Any drained caused by dream haunting is cumulative. Only an ethereal being can confront the night hag and stop her dream haunting.

Spell Ambush

A creature Off-Guard to the night hag takes a -2 circumstance penalty to checks and DCs to defend against her spells.