Mythic Lich

Level 12
Creature· mythicRareMediumRemaster
AC
31
HP
190
Speed
25 ft.
Perception
+20
Fort
+17
Ref
+21
Will
+23
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Resistances cold 10
Languages aklo, chthonian, common, diabolic, draconic, elven, necril, sakvroth
Senses darkvision
Skills arcana +28, crafting +24, religion +22, stealth +20, diplomacy +19, deception +17
Recall Knowledge DC 35 (religion)

Attacks

Melee Hand +24 (finesse, magical), Damage 4d8 void

Abilities

Recharge Spellinteraction

Cost 1 Mythic Point


The mythic lich regains one spell.

Remove a Conditioninteraction

Cost 1 Mythic Point


Effect The mythic lich ends one condition affecting it.

+1 Status to All Saves vs. Vitality
Counterspell

Trigger A creature casts a spell the lich has prepared.


Effect The lich expends a prepared spell to counter the triggering creature's casting of that same spell. The lich loses its spell slot as if it had cast the triggering spell. The lich then attempts to counteract the triggering spell.

Frightful Presence

60 feet. DC 29 will


Mythic Resilience (Reflex and Will)

The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.

Rejuvenation

When a lich is destroyed, its soul immediately transfers to their Lich Soul Cage . A lich can be permanently destroyed only if their soul cage is found and destroyed.

Void Healing
Drain Soul Cage

6th rank


Frequency once per day


Effect The lich taps into their Soul Cage 's power to cast any arcane spell up to the highest rank the lich can cast, even if the spell being cast is not one of the lich's prepared spells. The lich's soul cage doesn't need to be present for the lich to use this ability.

Mythic Power

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Siphon Life

A lich's form draws forth life from those who come into contact with it. When the lich damages a living creature with an unarmed attack, the lich gains 5 temporary Hit Points and the creature must succeed at a DC 34 fortitude save or become Drained 1.

If the lich is Grabbed or Restrained at the start of its turn, each creature grabbing or restraining it must succeed at a Fortitude save or become drained 1. If the lich siphons a creature's life again, the drained value increase by 1, to a maxim

Steady Spellcasting

If a reaction would disrupt the lich's spellcasting action, the lich attempts a DC 15 flat check. On a success, the action isn't disrupted.

A mythic lich could be a lich who came into contact with a source of mythic power after their transformation—or one whose transformation was designed to instill mythic power in them. Such rituals might entail using a mythic artifact as a soul cage, slaying a mythic creature, or luring a mythic being into striking the killing blow against the spellcaster. Among adherents of the Whispering Way, it is commonly believed that the Whispering Tyrant tricked the god Aroden into killing him as a mortal so he could siphon some of Aroden's power into creating his soul cage and allowing him to become a mythic lich.