Mythic Ogre Boss
Level 7Attacks
Abilities
A mythic brute ignores size limitations when performing actions like Grapple or Trip.
Cost 1 Mythic Point
Trigger The monster is reduced to 0 HP
Effect The monster avoids being knocked out and remains at half its maximum HP, but its wounded value increases by 1. When it is Wounded 3, it can no longer use this ability.
The ogre boss issues a command to hasten their fellows. Each ogre ally who hears and understands this command becomes Quickened until the end of that ally's next turn but can use the extra action only to Step or Stride.
The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.
Cost 1 Mythic Point
Effect The Mythic Ogre Boss attempts its next Athletics skill check with a +4 bonus and is considered to have mythic proficiency for that check. This applies to one skill when this ability is gained and a second skill if the creature is 12th level or higher.
Trigger The ogre boss successfully Trips a creature using an ogre hook
Effect The ogre boss makes an ogre hook Strike against the creature they tripped.
For ogres, the biggest, strongest, and most violent among them are the ones who claim the right to lead. When such a creature gains mythic power, its cruelty is likely to be matched only by its immense durability. Mythic ogre bosses are capable of felling even mighty and enormous prey like gigantic dinosaurs with their ogre hooks, using preposterously unbelievable strength to drag them down and rend them asunder. If a group of mythic ogre bosses were to band together, they could prove a terrifying threat, conquering villages or even a small city with relative ease. Fortunately, their philosophies of violence and strength over all else means that whenever such beings come into contact, they are far more likely to immediately war with each other to prove who is the strongest.