Mythic Phoenix Flame

Level 4
Creature· elementalUniqueMediumRemaster
AC
20
HP
48
Speed
30 ft.
Perception
+11
Fort
+8
Ref
+12
Will
+11
Immunities bleed, fire, paralyzed, poison, sleep
Resistances mythic 4
Weaknesses cold 5
Languages pyric
Senses darkvision
Skills athletics +15, acrobatics +12
Other Speeds fly 40 ft.
Recall Knowledge DC 29 (nature)

Attacks

Melee Fiery Talon +12 (fire, magical), Damage 1d10+5 slashing plus 1d10 fire

Abilities

Smoke Visioninteraction

The mythic phoenix flame ignores the Concealed condition from smoke.

Titanic Mightinteraction

The phoenix flame ignores size limitations when performing actions like Grapple or Trip.

Flame Cloak

10 feet. 1d6 fire, DC 18 reflex save. A creature that critically fails its save takes 1d4 persistent fire damage.

Mythic Ferocity

Cost 1 Mythic Point

Trigger The phoenix flame is reduced to 0 HP


Effect The phoenix flame avoids being knocked out and regains 4d10 healing Hit Points, but its wounded value increases by 1. When it is Wounded 3, it can no longer use this ability.

Breath of Smoke

Requirements The phoenix flame has a creature Grabbed


Effect The phoenix breathes into the lungs of the Grabbed creature, which must attempt a DC 18 fortitude save.


Critical Success The creature is unaffected and is temporarily immune to Breath of Smoke for 1 minute.

Success The creature is unaffected.

Failure The creature is Sickened 1.

Critical Failure The creature is Sickened 2.

Inferno Dance◆◆

The phoenix Strides up to its Speed, leaving a trail of blazing flame through each space it passes through that lasts until the end of the phoenix's next turn. This trail is difficult terrain and deals 5d6 fire damage to each creature in its path (DC 18 reflex save).

Mythic Power

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Grab