Naari Pyrochemist

Level 1
Creature· humanMediumRemaster
AC
16
HP
18
Speed
25 ft.
Perception
+3
Fort
+5
Ref
+6
Will
+3
Resistances fire 1
Languages common, pyric
Skills acrobatics +6, crafting +6, thievery +6, intimidation +4, nature +3, survival +3
Recall Knowledge DC 15 (society)

Attacks

Melee Dagger +8 (agile, finesse, versatile-s), Damage 1d4 piercing
Melee Dagger +8 (agile, thrown 10 ft., versatile-s), Damage 1d4 piercing
Melee Lesser Alchemist's Fire +8, Damage 1d8 fire plus 1 fire plus 1 fire

Abilities

Infused Itemsinteraction

A naari pyrochemist carries the following infused items, which last for 24 hours or until the next time the pyrochemist makes their daily preparations:

Lesser Alchemist's Fire (5)

Lesser Elixir of Life (2)

Lesser Smoke Ball

Quick Bomber

The naari pyrochemist draws an alchemist's fire with an Interact action and throws it as a ranged Strike.

Naaris' blood blazes with elemental fire. On the Plane of Fire, most naaris are second-class citizens who serve under the iron heel of the ifrits and their Dominion of Flame, but those born outside the ifrit hierarchy or who choose to flee it live lives of passion in search of fame, glory, and power.

Naaris are fond of fire, but this doesn't mean they all embrace fire's destructive nature. Those who seek more productive roles in a society might cherish fire's protective warmth and the role it plays in creation or cooking. Others find inspiration in the way flames flit and dance, and they pride themselves in their skills as acrobats or dancers. The church of Sarenrae particularly welcomes naari fire dancers, both in appreciation of their skill and to help ensure these naaris have a safe place apart from their more violent kin.

But by and large, naaris are drawn to professions and callings that allow them to indulge in the glories of fire. Naari pyrochemists apply this calling to alchemical teachings, seeing purity in every single bomb thrown or conflagration lit.