Nalushae Meronis
Level 8Attacks
Abilities
The vampire's presence brings forth bat or spider swarms of the night to do the master's bidding.
The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.
Unlike other undead, a vampire isn't destroyed at 0 HP. Instead, it falls Unconscious. If its body rests in its coffin for 1 hour, the vampire gains 1 HP, after which its fast healing begins to function normally.
Trigger The vampire is reduced to 0 HP.
Effect The vampire uses Turn to Mist. They can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage.
They automatically returns to its corporeal form, unconscious, if they reaches their coffin or after 2 hours, whichever comes first.
In addition to the typical vampire vulnerabilities, Nalushae can be driven to distraction by the destruction of her beloved vampire nettles in area N12 . If she sees someone within 30 feet brandish a mangled vampire nettle, Nalushae must attempt a DC 25 will save.
Critical Success Nalushae is unaffected and is immune to the sight of mangled vampire nettles until the end of her next turn.
Success Nalushae is Sickened 1.
Failure Nalushae is Off-Guard and Sickened 2 until the end of her n
The vampire transforms into one of its animal forms or back into its normal form. Most vampires can turn into a bat, but some can turn into a different creature, such as a rat or a wolf.
Use the options in the Aerial Form and Animal Form spells as guidelines.
- •Bat The vampire changes into a Bat Swarm or Giant Bat. They gain echolocation 40 feet, a land Speed of 20 feet and a fly Speed of 30 feet, and a fangs Strike with the same attack bonus as their highest melee attack. These fangs deal t
If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire servitor by donating some of their own blood to the victim and burying the victim in earth for 3 nights.
A vampiric servitor is compelled to obey its creator, but if a vampire controls too many vampiric servitors at once (as determined by the GM), or if the servitor is a higher level than the vampire that created it, strong-willed servitors can free themselves by succeeding at a will
The vampire can cast Dominate at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait (DC 26 will). The save DC uses the high spell DC of the vampire's level, and a creature that succeeds is temporarily immune to that vampire's Dominate for 24 hours.
Fully destroying the vampire ends the domination, but merely reducing the vampire to 0 HP is insufficient to break the spell.
Requirement A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the vampire's reach.
Effect The vampire sinks its fangs into that creature to drink its blood. This requires an athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.
The victim is Drained 2 and the vampire 9[healing] HP, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't re
The vampire turns into a cloud of vapor, as the Vapor Form spell, or back to its normal form. The vampire loses fast healing while in gaseous form.
The vampire can remain in this form indefinitely.